One Year of Programming

Nov 28, 2024

I started programming around a year ago. Since then I’ve made games, wrote websites from scratch, and coded discord bots. I thought I would take the time to detail my programming journey since then. It’s also interesting to see how s&box evolved as a whole.

Dec 2023

Only & Up was my first ever programming project. I wouldn’t call it programming though, it was more like copy-pasting facepunch code and begging Carson to help me. You could platform around the world with facepunch’s player controller component.

A video I posted showing off what I thought was a cool menu

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This was the type of shit I was pulling

Jan 2024

Survive Terry was a 2d game I made. It was surprisingly good for my skill at the time. It had leaderboard support. You could jump around and kill zombies with different weapons. I got help with the menu from k&woz. Here’s one hour of gameplay this one guy recorded.

Feb 2024

This is by far my biggest game, it has almost 10k players. Although, I have no idea why. It was so bad I had to rewrite it about a year later. It’s a zombie shooter that ran like shit. I made the name as a joke since the Team Fortress Source 2 DMCA happened at the time.

Mar 2024

I coded a discord bot and backend for this. Kicks Coin was a play on Ape Coin which was a currency another discord server made to play blackback with. The bot and backend were coded in JS.

I gave GKaf 1 million coins as a joke

Mar 2024

I made rock paper scissors in sbox using the coins I used for my discord bot. They shared the same backend and people could use coins on the bot or in game.

Mar 2024

I made Melon Racer, a classic Garry’s Mod gamemode, in s&box. You roll around as a melon and race. I added mutliplayer so people can play together.

Apr 2024

I set out to make an open world gamemode with randomly generated worlds. I worked on this project for months, but it turned out to just be a demo though. I got an SDF proceedual world demo thing working with a few premade levels.

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Jul 2024

I worked on this project for almost the whole summer. It’s based off of classic Prop Hunt games. It works… kinda. It did at the time, but it began to break. It runs really bad, but without this project, I don’t think I would be where I am today without it. After this I think the projects I started to work on are genuinely good games.

Aug 2024

I joined this project about a month after Yart started working on it. This might be my most happy time working on games. I really enjoyed learning from a more experienced programmer. I learned so much. I would be not be close in skill to where I am now without this project.

Early dev footage

Sep 2024

I rewrote Dead 4 Left because it was really bad and it has a shit ton of players.

Oct 2024

I wrote this website in Svelte Kit, TS, and tailwind css.

Nov 2024

This is my current project, I am working on it with a small team of contributors. It has a few gamemodes such as deathmatch, capture the flag, and classic GMod fortwars. We have some cool plans for this, stay tuned : )

I can’t believe how far I’ve come, from not knowing know to program to being able to make shit. I’m so excited for what this next year will bring and I will look back fondly on everything so far.